

This version is being created during a direct dialogue with fans where people come up with ideas of what they want to see in the EE, vote for feature requests, share feedback. There're original game developers working on NWN:EE communicating with the best from the modding community. Rewatch the launch livestream to hear from Trent, Phillip and Jonathan - Ĭheck out the Input Trello board. Easily join online games using Friends List.ĥ) Restored Multiplayer: A completely rebuilt multiplayer system makes it easy to find online persistent worlds and game with friends More Modder Opportunities: Toolset quality-of-life improvements, shaders, filters, texture maps, and a new material systems allow creators to make amazing looking models and modules. A galaxy of community created content awaits.Ĥ) Steam Feature Support: Find mods and modules or upload your own in Steam Workshop. Enable contrast, vibrance, and depth of fieldģ) Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights.


Developers will pick features from that and move it to the Roadmap board to indicate "this is great, let's do it".ġ) Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.Ģ) Advanced Graphics Options: Full-screen post-processing effects make for crisper, cleaner visuals. Users can vote on that data to prioritise it. The Input Trello board is something developers keep filling with data based on what the community are saying. See "Proposed", "Icebox" and "Needs More Discussion" tabs on the Roadmap Trello board to see what Beamdog are investigating. See "Long-term Active" and "Short-term Active" tabs on the Roadmap Trello board to see what to expect from NWN:EE in the near future.

See "Shipped with" and "Patch Archives" tabs on the Roadmap Trello board to see what is already in the game. We have been focused on multiplayer, Steam features, and stability for launch.
